------------------------------------------ -- EZ A SZÁM CSAK TEXT FORMÁBAN LÉTEZIK -- ------------------------------------------ Return-Path: Received: from Princeton.EDU by tartarus.uchicago.edu (4.0/UofC4.0x) id AA21376; Wed, 9 May 90 02:30:37 CDT Received: from phoenix.Princeton.EDU by Princeton.EDU (5.61++/2.32/relay) id AA24530; Wed, 9 May 90 03:30:33 -0400 Received: by phoenix.Princeton.EDU (5.61/1.102) id AA25175; Wed, 9 May 90 03:20:01 -0400 Date: Wed, 9 May 90 03:20:01 -0400 From: TIPP Message-Id: <9005090720.AA25175@phoenix.Princeton.EDU> To: friedl@tartarus.uchicago.edu Subject: TIPP# 69 From RAVENserver ============================ TIPP from RAVENserver ============================ >From hollosi%helios.UCSC.EDU@ucscc.ucsc.edu Tue May 8 17:10:50 1990 Date: Tue, 8 May 90 14:11:12 PDT From: hollosi%helios.UCSC.EDU@ucscc.ucsc.edu ( Joseph Hollosi ) To: contacts@phoenix Subject: TIPP >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>> 25%-os szuper arengedmeny a TWA-nel <<<<<<<< <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Nehany valasz a TWA-bulival kapcsolatban: SAFEWAY - altalanos elelmiszeraruhaz (olyasmi, mint a "Giant", "Lucky", "Alpha-Beta", kinek mi ismeros) - fogalmam sincs, hol vannak meg SAFEWAY store-ok Californian kivul; a kozponti szamuk 1-800-962-1660 (es most epp foglalt, amint ezt irom); TWA 25% - ervenyes ROUNDTRIP-re IS!!!! - csak a sajat uzemeltetesu vonalon ervenyes, tehat Budapestig nem, mivel azt a Malevtol veszik meg (mindazonaltal, az USA-Amsterdam-USA szakaszra fennall a kedvezmeny, csak a maradekra nem); de pl. Becsbe sajat jaratuk megy; - felmerult az is, hogy az Air Hitch meg jobb ajanlat; ez egyreszt nem trivialis csak az arat tekintve sem, masreszt ez a kedvezmeny AKARMILYEN TWA-ticket-re jo, azaz... ...nem kell napokig "keszultsegben" lenned, hogy mikor utazhatsz; ...tudod, hogy hova (mondjuk Becsbe) erkezel, nem egy tetszoleges helyre Europaban, ahonnan meg $xxx (<==harom jegyu!) az ut haza. - egyebkent szerintem ez kivetelesen nagy kedvezmeny nekunk, akik amugyis utaznank (amikor a merteket megallapitottak, valoszinuleg abbol indultak ki, hogy a vasarlok egeszen nagy tobbsege (99%+) csak belfoldon utazik, egy "worldwide offer" viszont sokkal jobb reklamfogas); Osszegezve: a magam reszerol ezt erzem az 1990-es ev egyik "nagy lehetosegenek". Jozsi. ============================ TIPP from RAVENserver ============================ >From dutentb!erikj@relay.EU.net Tue May 8 15:12:34 1990 id AA16657 (5.58.1.14/2.14); Tue, 8 May 90 21:14:01 MET From: dutentb!erikj@relay.EU.net Date: Tue, 8 May 90 21:08:42 met To: contacts@phoenix Subject: TIPP Hello girls, guys & all you out there playing nethack, There has been some talk about the realisability of multi-user nethack in this newsgroup. Well, since we are working on a nethack-like game that's multi-user, we think it is possible to implemented a multi-user hack. To give you an idea about how our game is implemented we'll give some specifics below. The game consists of different processes: The game is played with pre-defined levels, and they don't change (maybe we'll give the players pick-axes so they can change the maze a little). At the moment all player-actions concerning the maze are requests to the server, so if player A asks 'can I go one place north', the server checks it's data and if it finds there are no players on that position, it sends a message to all the currently logged on players saying 'Player A moves 1 place to the north'. This way it is (almost) impossible to have two players on the same position, since the server handles the player-requests one at the time. We already have a proto-type of the game running using the Server and Player processes using sockets. However, we still have a lot of work to do on the object-database. It is not our intention to creat a multi-user nethack, but the games will have a lot of things in common. Any comments, suggestions, or criticisms can be send to the following address: BTW: We have named the game 'The Tower' --- Disclaimer: The VU as an organization has absolutely nothing to do with this ------- cut here -------- -= THE TOWER =- mud-version by: The Guys. The Guys are: Steven Bakker George Moses John van de Loo Thanx to: Huibert Bol The first TOWER was a multi-user game with a nethack- like user-interface. After we had written the Server (George) and (a part of) the Client (John) it turned out our game was working ok but at extremely low speed. This was no good. We kinda got depressed about it (200+ K of code had already been written). While Steven (aka Stickey) kept working on the database both George and myself started pay- ing a little more attention to our 'practica', so for about 6-7 months we didn't do a thing. Then all of a sudden a tinyMud was started here on the VU. We played a bit with it and saw it had some pretty nice features, but there was absolutely no goal to the game. Well, at that time someone got the bright idea to implement the Tower as a Mud. Stickey immediately rewrote a part of the Dbase, George rigged up a Server (patched the old one) and I did a little work on the Client. And that's were we are right now. The Dbase is almost finished, the Server can easily be enhanced, and the Client needs a lot of work. But because I had another 'practicum' this semester I really couldn't spare the time to do some additional work on the Client. If at all possible the Mud version of THE TOWER will be ready in about a year's time (i.e. may-june '91). If anybody is interested just send mail to john@cs.vu.nl and maybe we will keep you up to date on the development.